About Max Dana



Max Dana's Blog

How I Learned to Stop Worrying* and Love The Inconsistency of Our World**

* Cogito ergo sum (not Descartes', Husserl's)** Iunctis viribus (Haiti is right!)Subtitle Freely Inspired by Dr Strangelove.



Recently published posts

Forget the jet pack, here come PATS and PAVs!
French journalist Gilles Jacquier killed in Syria
2012: blissful optimism, weariness and Tech resolutions
da-eYe is a Christmas ‘Star’ Ornament (against his will)
Quick Tweets: North Korea, Sudan, Congo, Stiglitz…
Most Popular Posts

The power of carrot and stick: reductio ad absurdum
Half the Sky: moving individual stories to engage people
Darfur, Congo, Burma: is ‘good will’ enough?
News cycle turnover, our today’s worst enemy?
Haiti: compassion, communication, occupation... Education?
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    Archive in Video games



    Nintendo celebrates 25 years of Super Mario Bros.

    Posted on Sep 13, 2010

    Twenty-five years ago today, Nintendo‘s original Super Mario Bros. video game made its debut in Japan and changed the world of video games forever. Since then, Mario has become one of the most renowned and beloved video game characters around the globe. I couldn’t miss this day to celebrate Super Mario. Nintendo designer and Mario creator Shigeru Miyamoto had something to say about it: ‘Stimulated by advancements in technologies, we have always enjoyed developing the Super Mario Bros. series. The Super Mario Bros. series has always taken advantage of the latest technologies and is the fruit of the creativity of a number of my hard-working friends working as a team’. Nintendo Invites Fans to Celebrate 25 Years of Super Mario Bros. Fun on this website. And Nintendo of Japan has produced the video below showing the history of everyone’s favorite super plumber.




    de Blob: the World of Sama ain’t Chroma City!

    Posted on Oct 4, 2008

    Or maybe it is… de Blob is a platform puzzle video game released on September 22 for the Wii. And for a week now, I am receiving emails from ‘friends‘ (are they, really?) telling me I should hire de Blob to restore color to the structures and inhabitants of the monochromatic Chroma City World of Sama, to ‘save them from a future without color‘. Do I look like Comrade Black? Am I an evil soldier of the monochromatic I.N.K.T. Corporation? No way! Jeez, why a black and white world couldn’t be fun? The World of Sama actually is cynicalfun, the Sama care about human beings and their life is entirely devoted to protect humans against colorsdangers. I don’t need de Blob to splash colors around and mess with the beautiful black and white World of Sama! The guy is a crazy ball of clear water, rolling and jumping every which way,… READ MORE




    Call of Duty 4 and Halo 3 video game party tonight!

    Posted on Nov 10, 2007

    I enjoy playing video games but I didn’t have a lot of spare time to sit down and start a game recently. So I decided to take action and put back on track the video game parties. While some people are going out eating and dancing in noisy and hip crowded places on Saturday night, I will be at home with friends, playing video games, and nothing nor anyone is going to change that. So tonight, I will put my hands on Call of Duty 4 : Modern Warfare PC (Activision/Infinity Ward) and Halo 3 Xbox360 (Microsoft/Bungie Software). Two games I was expecting for a long time and two of the most anticipated video games of the last two months. Both are First-Person Shooters, they are offering online gameplay and are, as of today, the best games of their genre (FPS). We’re moving our PCs and consoles right now for… READ MORE




    Electronic Entertainment Expo (E3) : gone with the babes…

    Posted on Jul 17, 2007

    In may, the Electronic Entertainment Expo (E3) at the Los Angeles Convention Center used to be the annual rendezvous for the video games industry with console makers, publishers, developers, journalists and gamers joining the event. Each year had its announcements and for at least 3 days, video games news from E3 coverage were almost everywhere on the Internet, on newspaper, on television… E3 became so big (60 000 attendees, 400 exhibitors) that I wondered if it could get any bigger. Electronic Software Association (ESA) president Doug Lowenstein was very proud of the 2006 edition and qualified E3 as “the most important gathering of interactive entertainment industry professionals on the planet“. And he was right. But it couldn’t get bigger and then ESA decided to give E3 a new format: no more music, no more giant screens, no more booth babes (one of the favorite and memorable attraction on the show… READ MORE




    Game & Watch: 60 grams of happiness

    Posted on Jun 1, 2007

    From Ball in 1980 to Mario the Juggler in 1991, the Game & Watch series was made by Nintendo and created by Gunpei Yokoi (RIP). These handheld electronic games had first two buttons, they used a LED display and had a clock and an alarm; everything could slip into your pocket. Amazing, huh? Well, not that much for today’s criteria on gameplay and fun in video games but for those who played them during the 80′s, they were a must-have. I remember when the Widescreen series came out with a wider screen and -some- colors, I played Parachute a lot (see the flying Shibi below this article, you’ll get the point). Then the Multiscreen series and the great Donkey Kong Jr… At primary school, we created a trade market for Game & Watch games. Few schoolboys/girls could afford to get the latest ones and the others had to watch them… READ MORE






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